Friday, 10 November 2017

Screen - user experience

Google design
iOS human interface guidelines
reference guidelines during design
material design

https://www.youtube.com/watch?v=Ovj4hFxko7c

UX design 
designer designs interactions
user needs and business needs need to overlap

user centred design process take into account user experience at every stage of product lifestyle

Reasons to take up UX design
  1. you're probably doing it already
  2. scientific process
  3. not hard
  4. fun, challenging, rewarding, pays well
UX design is design behind the visuals
uxmastery.com

HCI - human computer interaction. The ways that people interact with computer systems.
USABILITY - refers to ease and efficiency by which a user operates a system. Interaction design is the organisation and construction of interactive elements.

UX (user experience) - ways that customer experiences using the product/system on their own terms
UXD (user experience design) - informed manipulation and development of factors that influence the users experiences

analyse: business research/ user research/ data analysis and conceptualisation
design: creating concepts/ interaction behaviours/ look and feel
prototypes: realising design alternatives
evaluate: verifying and refining

focus groups
interviews
observations
identifying and concpetualising user roles, user needs, task flows etc.


Techniques

Personas as characteristics of archetypal users. UX designers aim to design the most appealing interface for one or handful of users. Personas are ficticious.
- reflect data found in user research
- focus on present
- be realistic not idealistic
- describe a challenging target user
- provide insight to users context, behaviours, attitudes, needs, challenges/ pain points, goals and motivation

task flows/user flows
Work flows visualise (flow charts) the stages involved in completing certain tasks (task flow) or the journey a user takes through the system (user flow)



Wireframes are first step towards putting all the user research, personas, workflows etc. into a visual format.
Aim is to experiment and test hierarchies and informed layout strategies. UX designers will always refer back to personas and workflows.



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