Brian Eno, one of ambient music's pioneers is quoted as saying ambient music 'must be as ignorable as it is interesting'. This is an interesting juxtaposition to experiment with.
Space
can quiet your thoughts and the space in between each note allows you to experience your surroundings. - typography (kerning and tracking) Vignelli quote.
Safe space
I was inspired by Brian Eno's quiet room in the UK hospital and thought I could create a similar immersive experience for an individual within the exhibition. I could create a booth with bulb hanging and a printed acetate sheet underneath the bulb to provide a lighting effect within the booth, or use a projector and project relaxing imagery onto the walls of the booth, along with a soundtrack.
- layers. instead of multiple instruments working in call or response or being different in tone, the layers in the piece of ambient music have a similar tone and blend together well.
Creating a 3d sculpture out of different parts and layering them up could work well if I can create an image/sculpture that accurately portrays the genre. this would also work to incorporate - space. ambient music considers the spatial characteristics of music. The layers in ambient music can fill more than just the physical space (eg in surround sound, pitch, and spectral space which is the space between a low note and a high note) - due to the sculpture being 3D.
Further more, the experimental (the music can sound very random and all over the place. It is explorative and has more depth) side of the genre could be represented in this sculpture by the use of colour or varied materials. Materials would be a better representation of experimental as varied and bright colour may detract from the relaxing and calming mood of most ambient music.
Nature
Ambient music features lots of samples from natural surroundings. Portraying the different elements in the songs by using collage and mixed media to set a mood/atmosphere in the form of a scene could work well.


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